The Dragonfyre Association is a collective of unique individuals who share a deep and abiding passion for several things. Beer, games, and movies are primary among these. Formed in 1995 under the less-than inspired name of The Red Dragon Club, it morphed several years later into Clan Linnorm (taken from the linnorm dragons found in the 1st Annual Monstrous Compendium for AD&D). Somewhere around 2000 or 2001 the name was changed to the Dragonfyre Gaming Association, or DFGA for short. We are a closeknit group of friends living in the western suburbs of Minneapolis, MN.

Thursday, January 29, 2009

Call of Cthulhu: Day of the Beast

I'd like to start up a new Call of Cthulhu campaign for Fridays when we're not playing Star Wars. The campaign is "Day of the Beast" - a more traditional Cthulhu campaign, rather than the action-pulp oriented "Complete Masks of Nyarlathotep". It's not terribly long either, probably about 12 sessions in total give or take a few.

The campaign begins in July of 1927. Create an investigator who would be attracted to the following New York City newspaper ad:

"Experience the Supernatural!

Responsible persons of both intrepid and open-minded nature are invited to join famed New York spiritualist in a weekend of observation, investigation, and verification of a haunted house in New England. Contact with the spirit world is guaranteed. Not for the faint of heart. No experience necessary.

Write
Box G 28 New York
* $50 fee, inclusive of full catering and transport to the site
"

Characters of all types are welcome to join. This campaign will span several years in game time, and there exists the possibility of death and madness 'round nearly every corner. We'll be using the traditional Call of Cthulhu BRP system - it's just simpler that way, and I've never had a chance to use that system.