The Dragonfyre Association is a collective of unique individuals who share a deep and abiding passion for several things. Beer, games, and movies are primary among these. Formed in 1995 under the less-than inspired name of The Red Dragon Club, it morphed several years later into Clan Linnorm (taken from the linnorm dragons found in the 1st Annual Monstrous Compendium for AD&D). Somewhere around 2000 or 2001 the name was changed to the Dragonfyre Gaming Association, or DFGA for short. We are a closeknit group of friends living in the western suburbs of Minneapolis, MN.
Showing posts with label RPGs - Quarter Campaigns. Show all posts
Showing posts with label RPGs - Quarter Campaigns. Show all posts

Wednesday, April 22, 2009

Quarter Campaigns REVISITED

I think four campaigns strung one after another is a bit ... ambitious for us. For everyone, players and GMs included. So, while maintaining the concept of quarter campaigns, I'd like to propose the following general schedule:

January, February, March: Quarter Campaign

April: No campaign

May, June, July: Quarter Campaign

August: No campaign

September, October, November: Quarter Campaign

December: No campaign

This schedule allows for more flexibility while also avoiding potentially busy months. It also allows for more seasonal thematic campaigns to take place, such as the summer campaign or the fall campaign. December always tends to be pretty busy anyway, so picking things back up in January usually happens regardless.

If you haven't noticed, I like schedules and structures - it helps me know what to have prepared when and not not let things slip through the cracks.

Given the above schedule I'd like to propose the first Quarter Campaign - Pirates of the Spanish Main, a Savage Worlds game. Start in May, like Sunday May 3rd, and go on from there.

Monday, April 20, 2009

Quarter Campaigns?

I've got a lot of stuff I'd like to do when it comes to RPGs. Lots of settings I'd like to try out, lots of cool books to utilize, lots of stories to tell. So I would like to propose the following concept: Quarter Campaigns.

The concept follows the fact that we can divide a calendar year into four quarters - Jan/Feb/Mar, Apr/May/June, July/Aug/Sept, and Oct/Nov/Dec. Each quarter gets three months, or about 12 weeks, which I think is a good length for an RPG campaign from start to finish. At least a campaign people haven't played before and aren't quite sure how it would work for them.

At the end of quarter I'd like to have some sort of retrospective, probably over a meal at some moderately fancy restaurant. Sort of a "hey we just completed a campaign how did it go" kind of thing.

Since we're into Q2 of 2009 I'm going to propose we just keep plowing forward with Call of Cthulhu: Day of the Beast for this Quarter Campaign. We can DEFINITELY finish it up before the end of June if we keep up with regular sessions - Sundays or Fridays when there's no Star Wars seem to be the best. But maybe Saturdays.

For the Q3 2009 Campaign I'd like to go with a swashbuckling 7th Sea type game using the Savage Worlds rules. Not sure if I'd actually use the 7th Sea setting or just go with a more real-world type setting (with a healthy dose of unreality in there as well). Suggestions welcome.