I'm at somewhat of a loss. With the close of the Age of Worms campaign (and indeed, D&D in general) I'm feeling very much adrift in a sea of gaming apathy. I don't want to stop gaming, and I don't think I will, but I'm not sure if I'm the only one who feels this this way.
It's quite ironic that at the point where I'm starting to break into the RPG industry that my core gaming group would, more or less, collapse. Perhaps it's just finding the right game to interest people, the right setting that captures peoples' imaginations. I'm just not sure what that setting is just yet.
So in the interest of creating lists, I'm going to create a list of everything that I would want to GM with a "name-system-description" format. In no particular order:
* Deadlands - Deadlands - Finishing up the Deadlands campaign, which is a western horror RPG with its own rule set.
* Ravaged Earth - Savage Worlds - This is where most of my freelance work is being done set within a 1936 pulp hero setting where Martians invaded in 1898.
* Slipstream - Savage Worlds - Space pulp in the vein of early Star Wars
* Star*Drive - GURPS - A more realistic sci-fi setting in the year 2501, kind of a Firefly feel
* Day of the Beast - Call of Cthulhu - We've already started this, so I have no intention of stopping, but I really need to know if the interest is there
* Rise of the Runelords - D&D 3.75 - If there is interest in a new D&D campaign I've got everything I need to get going at the drop of a hat. I'm interested, but only if there is player interest
* Dark Heresy - Dark Heresy - This is a Warhammer 40K game set in the way distant future where you play inquisitors traveling across the vast gulf of space hunting heretics, aliens, and conspiracies. Very gothic, very dark, very violent
* Iron Maiden - Shadowrun - New Shadowrun campaign set in Europe based on Iron Maiden tunes
* Necessary Evil - Savage Worlds - A superhero game where you play supervillains! Most of the heroes of the world were killed by an alien force and now the villains are all that are left to stop the invaders.
* 7th Sea - Savage Worlds - A migration of the excellent 7th Sea setting to the Savage Worlds rules. 7th Sea is a swashbuckling game set in an alternate world - pirates, corsairs, spies, and sorcery all exist, along with a strange new continent beyond the 7th sea itself ...
* RunePunk - Savage Worlds - Dark steampunk fantasy set in a giant city. Very easy to run, could be done with very few people, very Final Fantasy VI (from what I've heard)
There it is. 11 campaigns across 7 game systems. You'll notice that D&D 4th Edition is not up there - this is intentional. Having now played in a full session of 4th Edition my apathy towards it has grown into full disdain - I don't want to play 4E. Brrr.
So there it is. I don't expect anyone but Harris to read this.
Monday, March 30, 2009
Monday, March 9, 2009
Cowboys, Spaceships, or Cthulhu?
The Age of Worms campaign has but one session left and then it will be wrapped up. With it we will be wrapping up the general D&D campaign that has been going for almost 15 years. Quite an achievement, and certainly one worthy of praise.
But looking to the future I don't want to stop gaming on Sundays. It seems to be a pretty reliable day where nothing else goes on, so why not keep going with something? I can find no reason to not. That does leave us with the question of what to do now, however.
In answer to that question I have three possibilities. I'll outline each in brief:
1. Deadlands: I've got a couple of Deadlands scenarios I'd like to do to wrap up that campaign completely. Probably four or five sessions at most, so not terribly long. New characters welcome, as well as the existing posse.
2. Traveler GURPS: I have been itching to play a space game for quite a long time. This would be a GURPS campaign set in the Traveler: Interstellar War setting. It would have a very Firefly-esque feel to it, but would probably take the route of freelancer traders/smugglers in a wide galaxy dominated by an imperialistic regime at odds with the Terran Federation. Unknown campaign length as of now, but I envision it being more open and freestyle than others.
3. Day of the Beast: We started my Call of Cthulhu campaign a few weeks ago on a Friday, and the original idea was to play it on Fridays when we weren't playing Star Wars. Well, we seem to be playing Star Wars most weeks and the weeks we're not there's something going on occupying most of the people's time. So we could move it to Sundays as a regular game. About twelve sessions in total is what I anticipate.
So - cowboys, spaceships, or Cthulhu? What's the vote?
But looking to the future I don't want to stop gaming on Sundays. It seems to be a pretty reliable day where nothing else goes on, so why not keep going with something? I can find no reason to not. That does leave us with the question of what to do now, however.
In answer to that question I have three possibilities. I'll outline each in brief:
1. Deadlands: I've got a couple of Deadlands scenarios I'd like to do to wrap up that campaign completely. Probably four or five sessions at most, so not terribly long. New characters welcome, as well as the existing posse.
2. Traveler GURPS: I have been itching to play a space game for quite a long time. This would be a GURPS campaign set in the Traveler: Interstellar War setting. It would have a very Firefly-esque feel to it, but would probably take the route of freelancer traders/smugglers in a wide galaxy dominated by an imperialistic regime at odds with the Terran Federation. Unknown campaign length as of now, but I envision it being more open and freestyle than others.
3. Day of the Beast: We started my Call of Cthulhu campaign a few weeks ago on a Friday, and the original idea was to play it on Fridays when we weren't playing Star Wars. Well, we seem to be playing Star Wars most weeks and the weeks we're not there's something going on occupying most of the people's time. So we could move it to Sundays as a regular game. About twelve sessions in total is what I anticipate.
So - cowboys, spaceships, or Cthulhu? What's the vote?
Category:
RPGs - Cthulhu,
RPGs - Deadlands,
RPGs - Traveler
Tuesday, March 3, 2009
New Shadowrun Campaign
I think I'm going to put to rest the current Shadowrun campaign. We've had 19 sessions (2 with Harris, 17 with me) and it's been a good run. The main crutch of this first campaign was set in North America, specifically Seattle, and focused on runs based on Metallica song titles. This worked exceedingly well in my mind, allowing me to focus a scenario on an aspect of a really cool song for each session.
Here's a quick recap of the Metallica songs that turned into runs:
"Trapped Under Ice"
"Where the Wild Things Are"
"Stone Dead Forever"
"Holier Than Thou"
"Hit the Lights"
"Whiplash"
"Ain't My Bitch"
"Leper Messiah"
"Invisible Kid"
"Wherever I May Roam" 3 sessions in Africa!
"The Frayed Ends of Sanity"
"The Thing That Should Not Be"
"The Call of Ktulu"
"The End of the Line"
I know I'm missing a few, but those were the big ones. So now it's time to look to the future. I'd like to start a new Shadowrun campaign, this time set in the unstable patchwork continent known as Europe. In keeping with the theme of musically inspired runs, I've decided to use Iron Maiden tunes for these runs.
The new "Iron Maiden" campaign will be more focused on travel as well, since there are a lot of interesting places in Europe to run the shadows (Europort, Brussels, Paris, London, most of the Allied German States, Prague, etc., etc.) and you can expect to hit the highlights and lowlifes. I'd like everyone to make new runners, though you will be starting with a bit of experience under your belts. Many options are available, including new metatype variants - comb through the Shadowrunner's Companion book for ideas.
More details to come.
Here's a quick recap of the Metallica songs that turned into runs:
"Trapped Under Ice"
"Where the Wild Things Are"
"Stone Dead Forever"
"Holier Than Thou"
"Hit the Lights"
"Whiplash"
"Ain't My Bitch"
"Leper Messiah"
"Invisible Kid"
"Wherever I May Roam" 3 sessions in Africa!
"The Frayed Ends of Sanity"
"The Thing That Should Not Be"
"The Call of Ktulu"
"The End of the Line"
I know I'm missing a few, but those were the big ones. So now it's time to look to the future. I'd like to start a new Shadowrun campaign, this time set in the unstable patchwork continent known as Europe. In keeping with the theme of musically inspired runs, I've decided to use Iron Maiden tunes for these runs.
The new "Iron Maiden" campaign will be more focused on travel as well, since there are a lot of interesting places in Europe to run the shadows (Europort, Brussels, Paris, London, most of the Allied German States, Prague, etc., etc.) and you can expect to hit the highlights and lowlifes. I'd like everyone to make new runners, though you will be starting with a bit of experience under your belts. Many options are available, including new metatype variants - comb through the Shadowrunner's Companion book for ideas.
More details to come.
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