The Dragonfyre Association is a collective of unique individuals who share a deep and abiding passion for several things. Beer, games, and movies are primary among these. Formed in 1995 under the less-than inspired name of The Red Dragon Club, it morphed several years later into Clan Linnorm (taken from the linnorm dragons found in the 1st Annual Monstrous Compendium for AD&D). Somewhere around 2000 or 2001 the name was changed to the Dragonfyre Gaming Association, or DFGA for short. We are a closeknit group of friends living in the western suburbs of Minneapolis, MN.

Wednesday, April 16, 2008

Under Mound

Because "Weird Dave" will be in the midst of a transition from his apartment to a new home in the next few weeks and the majority of his stuff will go into storage making it difficult for him to run the Age of Worms temporarily, we agreed I'd step in a do a short session or two scenario for the Call of Cthulhu RPG. Here is the setting info;

Under Mound

This is a short Call of Cthulhu campaign set in Mound, MN in contemporary times. I find that to truly bring the horror of the setting closer to home, nothing beats actually setting it at home, as it were. Even the seemingly boring town of Mound has dark and terrible secrets that will destroy the lives and sanity of the normal, everyday people who happen to stumble upon them, their knowledge bringing terrible insight into the very nature not only of an insignificant lake town in the western Twin Cities but the entire universe. This will be a very freeform campaign based on what you as players do and your characters. Depending on your decisions, any number of dark secrets and events could take place, and even I'm not sure what will happen.

Characters

Making your characters, or investigators in CoC parlance, should be a group effort. They should have a reason to, well, investigate, as well know, if not like, each other. Something mysterious happens and they find themselves trying to find out why, hence investigators. Just look at any groups of people meeting up around Mound today, even this very group! Any one of them could discover the Mythos where they least expect it all with a little curiosity or bad luck. Also, think of what your investigator would be like if you bumped into them, say, down at SA or something.

Here are some examples off of the top of my head for group concepts; these are just ideas, so feel free to come up with anything you can think of, so don't feel confined;

High School/Middle school students/teachers, a gaming group (or other hobby group), clerks (video rental, liquor store, etc.), Scout troop, Church group (Our Lady, St. John's, etc.), group of elderly people (fishers, crafters, etc.), plumbers/computer repair (other professionals), Historical Society members, a local TV show star back home with their entourage, or funeral home employees.

Of course many of these could mixed and matched as well- a Church group could also be interested in fishing, or gaming group could be made up of video store employees. For instance, a dentist might know a young family who has just moved into town, one of which is a grand child of a historical society member.

The most important things to ask in Call of Cthulhu are about your characters life; these are just as important as your stats, so add a least of sentence of thought into them.

Who are you? Where do you live? Who are your friends and family? Where do you work? What is your relationship to the supernatural? What is your personality like? And so on.

I'll bring all needed equipment for you to make your characters this Thursday. I may be able to put a short scenario together as well. Hopefully, I can manage a bit of atmosphere and make it a pleasurably chilling experience!

Ia Cthulhu!

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