The Dragonfyre Association is a collective of unique individuals who share a deep and abiding passion for several things. Beer, games, and movies are primary among these. Formed in 1995 under the less-than inspired name of The Red Dragon Club, it morphed several years later into Clan Linnorm (taken from the linnorm dragons found in the 1st Annual Monstrous Compendium for AD&D). Somewhere around 2000 or 2001 the name was changed to the Dragonfyre Gaming Association, or DFGA for short. We are a closeknit group of friends living in the western suburbs of Minneapolis, MN.

Wednesday, May 20, 2009

Savage Worlds FallOut?

What you need mechanics-wise to do Savage FallOut:

· · Radiation effects – treated as Hindrances?
· Mutation rules – Arcane Background (Mutation)? – Charisma drops for each level?
· Scrounging rules – finding random junk
· Building your own equipment – armor, weapons, vehicles WITHOUT an AB, based on Repair?
· Degrading equipment and repairing it once it degrades
· Arcane Background (Weird Science) – additional rules for handling atomic power
· New Edges and Hindrances – look at FallOut 3 Perks
· Science skill – hacking terminals and robots, maybe Tech to keep it in line with vehicles
· Barter skill – negotiating for better prices, maybe just Persuasion?
· Creatures of the Wasteland – irradiated monsters and robots
· Residents of the Wasteland – generic NPCs
· Standard weapons and armor
· Professional Edges – Trader, Mechanic, Child of Atom, Knight of Steel, Slaver, Robot Engineer, Scrounger, Mercenary, Regulator, Raider
· Available races (maybe Background Edges?) – Wastelander, Vault Dweller, Ghoul, Pureblood
· VATS (Vault Assisted Targeting System) - ???
· Weapon, Armor, Vehicle Perks and Hindrances

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