Been thinking about my vehicle rules for Savage Worlds, tinkering them in my head in order to put them down into a cohesive document. I'm thinking now about how they relate to characters.
Right now characters can take Arcane Background to utilize Powers. The one that best fits for vehicles is Arcane Background (Weird Science). Perhaps a new Edge that allows the person to apply Weird Science powers to vehicles? That would work in a pulp setting, definitely, where such vehicle tech is the realm of super-science.
In a setting where technology has become more ubiquitous, I don't think it works as well, so perhaps there's a different way to do it. Arcane Background (Vehicles)? I don't like the way that feels, so I've been leaning towards a new skill - Tech. I don't think a Knowledge skill is appropriate in this case, but maybe? Knowledge (Vehicles) would cover it. More thoughts to come.
Wednesday, May 27, 2009
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