I've got a lot of stuff I'd like to do when it comes to RPGs. Lots of settings I'd like to try out, lots of cool books to utilize, lots of stories to tell. So I would like to propose the following concept: Quarter Campaigns.
The concept follows the fact that we can divide a calendar year into four quarters - Jan/Feb/Mar, Apr/May/June, July/Aug/Sept, and Oct/Nov/Dec. Each quarter gets three months, or about 12 weeks, which I think is a good length for an RPG campaign from start to finish. At least a campaign people haven't played before and aren't quite sure how it would work for them.
At the end of quarter I'd like to have some sort of retrospective, probably over a meal at some moderately fancy restaurant. Sort of a "hey we just completed a campaign how did it go" kind of thing.
Since we're into Q2 of 2009 I'm going to propose we just keep plowing forward with Call of Cthulhu: Day of the Beast for this Quarter Campaign. We can DEFINITELY finish it up before the end of June if we keep up with regular sessions - Sundays or Fridays when there's no Star Wars seem to be the best. But maybe Saturdays.
For the Q3 2009 Campaign I'd like to go with a swashbuckling 7th Sea type game using the Savage Worlds rules. Not sure if I'd actually use the 7th Sea setting or just go with a more real-world type setting (with a healthy dose of unreality in there as well). Suggestions welcome.
Monday, April 20, 2009
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1 comment:
Sounds like a great idea. I approve!
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