I think four campaigns strung one after another is a bit ... ambitious for us. For everyone, players and GMs included. So, while maintaining the concept of quarter campaigns, I'd like to propose the following general schedule:
January, February, March: Quarter Campaign
April: No campaign
May, June, July: Quarter Campaign
August: No campaign
September, October, November: Quarter Campaign
December: No campaign
This schedule allows for more flexibility while also avoiding potentially busy months. It also allows for more seasonal thematic campaigns to take place, such as the summer campaign or the fall campaign. December always tends to be pretty busy anyway, so picking things back up in January usually happens regardless.
If you haven't noticed, I like schedules and structures - it helps me know what to have prepared when and not not let things slip through the cracks.
Given the above schedule I'd like to propose the first Quarter Campaign - Pirates of the Spanish Main, a Savage Worlds game. Start in May, like Sunday May 3rd, and go on from there.
Wednesday, April 22, 2009
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